Super Bomberman

It is the first in the series to be released in Europe keeping the Bomberman title instead of being called Dynablaster or Eric and the Floaters.

This bomb will pulse for a few seconds (giving the player time to run away) and then explode, shooting flames horizontally and vertically.

If a bomb blast hits one of these soft walls, then it disintegrates, allowing characters to pass through the now empty space.

The player makes progress through the game by clearing all the enemies from the stage and then exiting via a door that is hidden under one of the destructible walls.

World 5 differs from the rest in that the player fights robot Bombermen in an arena.

In two-player mode the aim is to work cooperatively to defeat the enemies, although it is still possible to blow up one's teammate with one's own bombs.

The Speed Round, which is Stage 12, is considered to be the most competitive as it requires a large amount of skill to control the fast-paced players and bomb detonation.

Special items appears during the gameplay for ammo supply as players destroy walls, enemies, or opponent Bombermen.

During a Normal Game, the effects of all items except firepower, number of bombs, and speed will be lost when the player loses a life.

Super Bomberman was originally bundled with a multitap device to allow more than two players to play simultaneously.

The Super Multitap was long and grey with four controller ports in a row on one side.

This second version was designed in the shape of a Bomberman's head and had the two controller ports on the front and one on each side.

They further commented that the game is great fun even in single player mode, but that the highlight is the multiplayer.

They claimed that its multi-player mode resulted in missed deadlines at video game magazines and development studios due to its quality.

"[28] The game went on to sell over 918,484 copies in Japan alone[29] and it also received a Platinum Editor's Choice.