Baby Park

[12][13] Baby Park made its debut in the 2003 installment Mario Kart: Double Dash; directed by Yasuyuki Oyagi, Futoshi Shirai, Daiji Imai and designed by Tsuyoshi Watanabe.

[6] Baby Park didn't make a follow-up appearance until the second wave of DLC for Mario Kart 8 in 2015, alongside other new and returning tracks.

[2][12][19] Screen Rant's Scott Baird commented that what made the track work well was its simplistic and cramped layout, which meant that no position was safe from any other player's barrage of items.

[6] GamesRadar+'s David Roberts felt that Baby Park is the best track for item-based races, adding that it's the source for consistent chaos and madness but doesn't get old thanks to its short length.

[20] Writer Kate Gray wrote about how she believed Baby Park to be the series' one true track thanks to its chaos and tight turns requiring a good understanding of drifting.

[21] Later writing for Nintendo Life, she praised the track as being a combination of what she believes makes the series great, describing it as being like "a sprint, a hurdle race, and an obstacle course".

[24] Game Rant's Kirsten Moreton shared similar sentiments, believing that the track's reliance on items embraced what made the series stand out amongst other titles in the genre.

A mock-up of Baby Park's map