Battle Clash

The game garnered average reception from critics; praise was given to the visuals, but other expressed mixed opinions regarding the sound and gameplay.

A young man named Mike Anderson participates in the Battle Game to face the ruthless champion Anubis and avenge his father's death.

[2][4][5][6] The player acts as the gunner of the ST Falcon piloted by Anderson, and the main objective of the game is to take on Anubis and his subordinate chiefs in a series of nine one-on-one fights.

[2][4][5][6] Each enemy ST has its own attack patterns and destructible weak points that the player must exploit to inflict damage depending on how powerful their shot is.

[33] Nintendo Power's three reviewers found the game fun, highlighting the enemy mechs and sound effects, but noted its lack of depth.

[8] GameFan's five reviewers commended its colorful graphics, sound, and screen-filling bosses, but criticized the gameplay for lack of diversity and felt that the game did not take advantage of the Super Scope.

[7] Joypad's Nini Nourdine gave the game favorable remarks for its immersive sense of action, fast parallax scrolling, and music, but saw the lack of originality as a shortcoming.

[26] Power Play's Michael Hengst pointed out the game's lack of variety, writing that "In the long run, the primitive shooting of Battle Clash is certainly no guarantee of long-lasting motivation".

[2] Retro Gamer considered Battle Clash to be a great showcase for the Super Scope, while Destructoid's Zoey Handley regarded it as one of the few games worth playing for the peripheral.

[4][34] A sequel to Battle Clash titled Metal Combat: Falcon's Revenge was developed by the same team at Intelligent Systems, and published by Nintendo in North America in December 1993 and in Europe in May 1994.

Internal view of the ST Falcon, battling the ST Garam in New York