The game garnered average reception from critics; praise was given to the visuals, but other expressed mixed opinions regarding the sound and gameplay.
A young man named Mike Anderson participates in the Battle Game to face the ruthless champion Anubis and avenge his father's death.
[2][4][5][6] The player acts as the gunner of the ST Falcon piloted by Anderson, and the main objective of the game is to take on Anubis and his subordinate chiefs in a series of nine one-on-one fights.
[2][4][5][6] Each enemy ST has its own attack patterns and destructible weak points that the player must exploit to inflict damage depending on how powerful their shot is.
[33] Nintendo Power's three reviewers found the game fun, highlighting the enemy mechs and sound effects, but noted its lack of depth.
[8] GameFan's five reviewers commended its colorful graphics, sound, and screen-filling bosses, but criticized the gameplay for lack of diversity and felt that the game did not take advantage of the Super Scope.
[7] Joypad's Nini Nourdine gave the game favorable remarks for its immersive sense of action, fast parallax scrolling, and music, but saw the lack of originality as a shortcoming.
[26] Power Play's Michael Hengst pointed out the game's lack of variety, writing that "In the long run, the primitive shooting of Battle Clash is certainly no guarantee of long-lasting motivation".
[2] Retro Gamer considered Battle Clash to be a great showcase for the Super Scope, while Destructoid's Zoey Handley regarded it as one of the few games worth playing for the peripheral.
[4][34] A sequel to Battle Clash titled Metal Combat: Falcon's Revenge was developed by the same team at Intelligent Systems, and published by Nintendo in North America in December 1993 and in Europe in May 1994.