WarioWare D.I.Y.

It is the seventh title in the WarioWare series and the last to be developed for the Nintendo DS family of systems.

It was released in 2010 in North America, Europe, and Australia respectively and was accompanied by a separate WiiWare title, WarioWare: D.I.Y.

These notes can then be performed by various instruments such as pig noises, similar to music creation in Mario Paint.

includes 167 pre-made microgames featuring the characters Mona, Jimmy T., Ashley, Orbulon, 9-Volt, 18-Volt, Dribble & Spitz, Kat & Ana, and Wario-Man.

One day, Dr. Crygor dreams that he is playing on a game console (which resembles a Wii with a Classic Controller).

Waking up from the nightmare, Dr. Crygor comes up with a brainstorm and invents the Super MakerMatic 21, an invention that can make Nintendo DS games that can be played in DS cartridges or also be uploaded onto a Wii, comic books and graphic novels, and music records, soundtracks, and songs.

Wario is amazed and realizes that Dr. Crygor's invention is the key to making huge fortunes and revamps WarioWare, Inc. once again, as well as a subsidiary called Wario-Man Software.

Unfortunately, many of his employees (Mona, Jimmy T, Ashley and Red, Orbulon, and 9-Volt) had quit for a rival company, Diamond Software, and its subsidiaries, recording studio Diamond Studios and book publisher Diamond Publishing, leaving Dr. Crygor, Penny, Young Cricket and Master Mantis, Dribble and Spitz, Kat and Ana, and 18-Volt behind with Wario, so they hire the player, a shop manager, to help make their games, books, & records.

began in September 2003 when series director Goro Abe decided that due to how entertaining it was for the team to create microgames, they should make a game that allowed players to do the same.

Development took a long time as a result of the launch of the successor to the Game Boy Advance, the touch-controlled Nintendo DS, which Abe felt was a more ideal way to create microgames.

Taku Sugioka, an employee of Intelligent Systems who had also worked on the DSiWare video game WarioWare: Snapped!, had heard that after Smooth Moves was completed, Abe was going to try something new.

To test its capabilities, the development team set to recreate Wario's stage in WarioWare: Touched!

During development, Abe emphasized to the other staff members that it was unnecessary to create highly complex and technical games, as they would only last a few seconds.

At this point, the development had picked up, Sugioka commenting that the team was amazed by this since he was just a designer and not a programmer, meaning he did not have access to special techniques to do this.

As the development continued, the game design mechanics grew from the simple test model, as if they were adding to a puzzle, in Sugioka's words.

In 2017 a site named DoujinSoft launched as an archive of games, records, and comics that users created.

Showcase also includes an unlockable versus mode, but options are limited to shuffling every game, user-created and pre-made, alike.

[15] Wiiloveit.com awarded the WiiWare download a similar grade, with a 27/30 (or 90%), claiming it's a "great complement to the DS release".