Famicom Wars

Players take control of one of two warring nations, Red Star and Blue Moon, as they seek to establish turn-based dominance over each other.

After selecting which stage to start the game and setting which, if either, player will be controlled by a person, the Red Star army is given the first turn.

During each turn, the player is given a certain amount of funds which can be used to build units in factories, seaports, and airports under their command; additional funds are earned by conquering cities near their headquarters.

[9] In addition to the original campaign between the Red Star and Blue Moon armies, there's a new campaign also consisting of 17 maps involving two new factions, Green Earth and Yellow Comet.

The player can also assign one of seven generals to each army, which mainly affects what kind of strategies the CPU will employ, although some of the generals do provide passive benefits even when assigned to a player-controlled faction.