BloodSpell

[1] The film was serially released in short episodes under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License, which allows for redistribution, modification, and creation of fan fiction.

[5] The film was made using the Neverwinter Nights Aurora game engine, which provides a Dungeon Master (DM) client that allows actor models to be created or removed at will.

Additionally, a number of modifications to Neverwinter Nights are used, from additional animations, to a custom set of camera tools, allowing scripted camera movements, to a texture switching OpenGL tool that allows for the appearance of lip syncing, referred to by the BloodSpell team as "TOGLFaceS" (Take Over GL Face Skins).

In August 2006, controversy involving BloodSpell occurred when the Leipzig Games Convention pronounced it too violent to be shown as part of their machinima showcase.

In early 2008, a DVD image of the feature-length edit of BloodSpell was released under Creative Commons at the official site.