However in an interview with Morgan Webb at the VentureBeat Summit in April 2019, Rob Pardo announced they were working with the Unity game engine on an online multiplayer game.
It's definitely much more for a core audience, we're not going to suddenly go out and make Candy Crush.Pardo also described the pitch process.
Of the 40 original ideas, the studio chose 7 to expand into full-fledged pitch decks.
Everyone then stack-ranked their favorites, and when they chose the game the result was fairly unanimous.
[3] Rob Pardo, former chief creative officer at Blizzard Entertainment and lead designer of World of Warcraft[1] is joined by former CEO of Nexon America Min Kim,[4] game designer Josh Mosqueira (Homeworld 2,[5] Company of Heroes,[6] Far Cry 3,[7] Diablo III),[8] producer Sigurlína Ingvarsdóttir (Eve Online, Star Wars: Battlefront),[9] and former games journalist Morgan Webb (The Screen Savers, X-Play).