Neverwinter is a free-to-play massively multiplayer online role-playing game developed by Cryptic Studios for Microsoft Windows in 2013, Xbox One in 2015, and PlayStation 4 in 2016.
So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow.By October 2011, the gameplay of Neverwinter was re-structured into a free-to-play MMORPG with extra items and other advantages available for purchase for a fee.
[11] Many of the subsequent modules would have ties to 5th Edition Dungeons & Dragons storylines, such as Elemental Evil, Storm King's Thunder, Tomb of Annihilation, Ravenloft and Undermountain.
In the aftermath of the Spellplague and a Primordial Fire Elemental's almost destroying Neverwinter, as seen in the novel Gauntlgrym, the remaining citizens form factions and struggle for dominance over the populace as the dead begin to rise and attack "the city they once called home".
[10] Briefly assuming her pre-lich appearance, the Lich Queen Valindra attacks the soldiers of New Neverwinter, as new grounds are being built outside of the original city, which is being repaired.
Valindra's actions spark the Battle of the Bridge, in which Barrabus the Gray (formerly known as Artemis Entreri) and Drizzt Do'Urden are rumored to be present by gossipers at a pub in the shattered town of Luskan.
While not confronting her directly on the Sleeping Dragon Bridge, the heroes fight a Harbinger, a huge humanoid undead, then go to Protector's Enclave to tell a Sergeant about what happened.
With the Nasher Rebellion ended, the Heroes head to the Cloak Tower and defeat Vansi Bloodscar, an orcish commander from the Kingdom of Many-Arrows.
Learning the Blackdagger brothers to have been turned undead by the Thayan necromancer Kallos Tam, the Heroes defeat the pirates and Valindra's agent.
Learning the Red Wizard of Thay Xivros plans to raise Arleos the Unforgiven, the Heroes are unable to stop the resurrection but do put down the monster when it rises.
With the Ashmadai active in Neverwinter, the Heroes raid the fortress, defeat Rohini and slay her green dragon Chartilifax.
When the Barrow Lords and the Netherese necromancer Idris raised the dead of Ebon Downs, the Heroes of the Sleeping Bridge were dispatched and defeated the undead.
Stopping Netheril's plans with Xin'Kar, a piece of the Enclave Xinlenal, the Heroes defeated the Uthgardt chieftain and Netherese forces.
When the Chasm is threatened by the Order of the Blue Fire, the Heroes finally begin to finish off another loose end: Rhazzad's masters.
Learning of the Xorlarrin alliance with Illithids, the Heroes fight the Mind Flayers and their Duergar thralls, eventually entering a structure known as the Iron Heart to defeat Yshiggol.
With their strength grown, the Heroes of the Sleeping Bridge decide to end the destructive conflict between Neverwinter and Thay by targeting Valindra Shadowmantle directly.
Bryn Shandar comes under attack from hundreds of Frost Giants at the front of an apocalyptic blizzard, freezing the city and turning many of the inhabitants to ice.
Artus Cimber arrives and claims that the weather and problems are being caused by the Ring of Winter, which was stolen from him, and that if the heroes can help him find it, he'll be able to reverse the events.
Arriving in Chult, the group's ship is destroyed by dragon turtle after Volo refuses its demand for payment to enter its waters.
Finding her body, Makos has her returned to life by a Chultan witch doctor called Nani Pupu by sacrificing a Batiri.
Lich Queen Valindra, having restored herself after her defeat at Neverwinter, attempts to create a Mythal, an incredibly powerful form of ritual magic, that will turn every dragon in Faerun into a dracolich.
[22] Laura Tommervik, a member of Wizards of the Coast marketing team, explained that they used Neverwinter as the connective tissue across multiple product categories as part of the transmedia campaign for fans to experience the brand they choose to.
[29] Shannon Appelcline, author of the Designers & Dragons series, wrote that the "Neverwinter Campaign Setting was launched as 4e's first major multimedia release — a marketing approach that Wizards would regularly use in later years.
Players could unlock modifiers to make the hunts harder but add the chance of rewards dropping that could be used to purchase or upgrade equipment.
[73] Stephanie Carmichael, for VentureBeat in the same year, wrote that "it may have its flaws, but Neverwinter is highly enjoyable and accessible to veteran, beginner, and casual players alike".
[74] In 2015, the Polygon review reported that "Neverwinter on Xbox One manages to map heroes' abilities effortlessly across the controller, in a scheme that feels great both in and out of combat.
Those who venture through the game will discover an enjoyable and challenging adventure that keeps their attention, provides plenty of unique experiences, and keeps them coming back for more".
[76] In 2016, Ryan Winslett, for CinemaBlend, wrote that "since Neverwinter has proven to be a solid action MMO, you really have nothing to lose by giving it a shot".
[77] In the same year, Jason Bohn, for Hardcore Gamer, wrote: "Taking on a review of a title the size and scope of Cryptic Studio's Neverwinter is a daunting process, to put it mildly.
He also added that "for no cost (not even a PlayStation Plus subscription is required), players can jump in and play one of the best MMORPGs available on the market at any price point today".