The studio began production in 1992, initially building a beat 'em up role-playing game, and later deciding that a fictional sport would be easier for audiences to understand.
Critical reception for Brutal Sports Football has varied depending on the platform; praise was given to the visuals, gameplay, and multiplayer, but others expressed mixed opinions regarding the audio and violence.
[10] The team was forced to produce another original title, avoiding anything "too far" from their target audience's understanding, thus settling on a sports game with beat 'em up elements.
[29][30] Both ports were due to be published in North America and Europe, but neither was released until a prototype ROM image of the Genesis version was leaked online in 2011.
[36] Amiga Action's John Archer felt that the game "could have been a classic" for its humor, violence, sound effects, and multiplayer, but faulted its graphics and single-player mode.
[1] Joystick's Jérôme Bonnet gave positive remarks to the gore, multiplayer, and number of leagues, but panned the game's choppy scrolling.
[50] Amiga Force's Miles Guttery and Ian Osborne praised its multiplayer and overall playability, while describing the game's blood and violence as "a bad taste cartoon.
[15] Amiga Power's Steve McGill gave positive remarks to the team's animations, humor, violence, and gameplay, but also noted that it was occasionally difficult to distinguish the action during hectic moments.
[7] CU Amiga's Jon Sloan enjoyed the game's fast pace, audio, and "chunky" graphics, but criticized the "exceedingly dodgy" scrolling.
[40] Aktueller Software Markt (ASM) noted its exaggerated violence, while Computer and Video Games gave Brutal Sports Football positive remarks for its audiovisual presentation and playability.
[19][20][52][53] Vincent Solé of Joystick praised the cartoonish violence, humor, and items, but found flaws with the character animations, scrolling, and confusing action.
[21] Stuart Campbell of Amiga Power regarded the CD32 version as an enjoyable sports simulator, but felt it was not as playable as Speedball 2 and criticized the "annoying" soundtrack.
[42] Reviewing the Jaguar version, VideoGames' Eric Nakamura commended its audiovisual presentation and easy-to-learn controls, but noted the game's choppy scrolling and small characters.
[61] ST Review's Nial Grimes praised the Jaguar version for its "slick" presentation and playability, but criticized the uninspired music and awkward power-ups.
[45] Tytus of Polish publication Top Secret criticized the game's music, but gave it overall positive remarks for its sound effects and animated visuals.
[55] In a retrospective outlook of the Jaguar port, author Andy Slaven expressed that the "choppy framerates and very stupid computer opponents sideline the detailed graphics and good control".