Brutal Sports Football

The studio began production in 1992, initially building a beat 'em up role-playing game, and later deciding that a fictional sport would be easier for audiences to understand.

Critical reception for Brutal Sports Football has varied depending on the platform; praise was given to the visuals, gameplay, and multiplayer, but others expressed mixed opinions regarding the audio and violence.

[10] The team was forced to produce another original title, avoiding anything "too far" from their target audience's understanding, thus settling on a sports game with beat 'em up elements.

[29][30] Both ports were due to be published in North America and Europe, but neither was released until a prototype ROM image of the Genesis version was leaked online in 2011.

[36] Amiga Action's John Archer felt that the game "could have been a classic" for its humor, violence, sound effects, and multiplayer, but faulted its graphics and single-player mode.

[1] Joystick's Jérôme Bonnet gave positive remarks to the gore, multiplayer, and number of leagues, but panned the game's choppy scrolling.

[50] Amiga Force's Miles Guttery and Ian Osborne praised its multiplayer and overall playability, while describing the game's blood and violence as "a bad taste cartoon.

[15] Amiga Power's Steve McGill gave positive remarks to the team's animations, humor, violence, and gameplay, but also noted that it was occasionally difficult to distinguish the action during hectic moments.

[7] CU Amiga's Jon Sloan enjoyed the game's fast pace, audio, and "chunky" graphics, but criticized the "exceedingly dodgy" scrolling.

[40] Aktueller Software Markt (ASM) noted its exaggerated violence, while Computer and Video Games gave Brutal Sports Football positive remarks for its audiovisual presentation and playability.

[19][20][52][53] Vincent Solé of Joystick praised the cartoonish violence, humor, and items, but found flaws with the character animations, scrolling, and confusing action.

[21] Stuart Campbell of Amiga Power regarded the CD32 version as an enjoyable sports simulator, but felt it was not as playable as Speedball 2 and criticized the "annoying" soundtrack.

[42] Reviewing the Jaguar version, VideoGames' Eric Nakamura commended its audiovisual presentation and easy-to-learn controls, but noted the game's choppy scrolling and small characters.

[61] ST Review's Nial Grimes praised the Jaguar version for its "slick" presentation and playability, but criticized the uninspired music and awkward power-ups.

[45] Tytus of Polish publication Top Secret criticized the game's music, but gave it overall positive remarks for its sound effects and animated visuals.

[55] In a retrospective outlook of the Jaguar port, author Andy Slaven expressed that the "choppy framerates and very stupid computer opponents sideline the detailed graphics and good control".

Brutal Sports Football features moderated graphic violence , and the field deteriorates with constant attacks from players (Amiga version shown).
Brutal Sports Football began production on Amiga as a beat 'em up role-playing hybrid, before being reworked as a sports title instead.