Comedy in video games

While some critics and designers believe the genre of comedic video games suffers from a lack of development, it has been argued that incidental comedy in video games is rather common, often coming in the form of "ludo-comedic consonance", an affinity between narrative and gameplay that reinforces comedy in a similar manner to how ludonarrative dissonance is a disconnect between narrative and gameplay.

[2] Humor is also commonly used to frame sexuality in video games without being accused of pornography, allowing for transgression of boundaries that would otherwise not be possible, although, in more problematic cases, it has been used to justify highly questionable content, such as in the controversial Custer's Revenge (1982).

[2] Stephen Totilo, writing for Slate in 2004, questioned why video games were not funny, calling them "humorless" in comparison to films and television shows.

Speculating that this was caused by the difficulty of integrating comedy into gameplay, he noted that, as games moved away from text towards emphasis on graphics and action, the story and dialog was "pushed aside".

Club stated that video games were "still fumbling clumsily" with comedy, and were in the "angry teenager punching walls" stage of their development as an artistic medium.