Day of Al'Akbar is an Advanced Dungeons & Dragons adventure module written by Allen Hammack and published by TSR inc. in 1986.
[2] The people are at risk from a red plague, and the player characters are set on a quest to retrieve the magical artifacts that will save them.
[3] The scenario involves player characters searching the sewers underneath Khaibar to find the entrance that leads to the tomb of Al'Akbar, which contains the Cup and Talisman that they need.
[1] The players' choices determine whether the search will involve wilderness encounters, a dungeon crawl through a sewer, tomb robbing, or investigating in a desert town, while the final confrontation takes place in the Sultan's palace.
It presents good material in a depressingly linear dungeons-style [...] It is, however, an excellent scenario for AD&D, providing plenty of excitement with a wonderful setting, well detailed and researched.
"[2] In March 1987, White Dwarf (issue 87), Carl Sargent noted that although the town map is moderately useful and the adventure's Arabic environment is detailed enough, the module is overall an "uninspired effort".