Destruction Derby 2

Destruction Derby 2 is a 1996 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for PlayStation and Microsoft Windows.

The sequel to Destruction Derby (1995) and developed by the same team, players race with the goal of earning points by damaging opponent cars.

Development was also focused on Americanisation: the game style shifted away from the British banger racing of the original, and the cars and music were changed to fit a NASCAR theme.

The game features Paul Page as commentator, and the soundtrack was created by thrash metal bands Jug and Tuscan.

Destruction Derby 2 was positively received, with reviewers praising the large tracks and car physics, though the PC version was criticised for its difficulty.

[11] The original Destruction Derby was developed in seven months, resulting in a few design flaws and the cutting of several ideas that could not be implemented within that time frame.

The engine was rewritten to handle the larger tracks incorporating obstacles such as hills and jumps, while the car dynamics were also redesigned.

[8] Because soft-spoken commentary would not fit with the soundtrack, commentator Paul Page was asked to serve as the game's announcer due to his "animated and excitable" style.

[8] Variety and realism were focuses for the tracks: they featured visuals such as forests, Neon Cities, and Canyons, complete with obstacles.

Cars nearing destruction were designed to behave in a realistic and unpredictable fashion through effects such as losing the bonnet (hood) and catching on fire.

THQ, Psygnosis's North American distributor, had discontinued publishing for Saturn in 1997, although the Destruction Derby 2 port was canceled entirely before completion and hence not released anywhere.

He cited the longer tracks, arena mode, and light sourcing, but gave the game less than perfect scores as he found the announcer grating and judged the worsened steering after crashes to inordinately favor realism over enjoyment.

[17] Game Revolution described the Stock Car Racing as "almost perfect", and the tracks as "extremely cool", but criticised the steering sensitivity.

[22] Jeff Kitts of GameSpot extensively praised the improved crashes and new tracks: "The winding, narrow, claustrophobic roadways of the first Destruction Derby have been replaced with huge, wide superspeedways worthy of games like NASCAR Racing and The Need for Speed."

[26] Craig Majaski of Gamer's Zone complimented the sound and music, describing them as "top-notch", but criticised the difficulty, saying the computer cars are "almost impossible" to beat.

[34] Thierry Falcoz of Génération 4 said that Reflections made the mistake of sacrificing playability for "non-progressive" difficulty, which took pleasure from crashing into opponents away because they disappear "to the horizon" and are not seen again.

A typical Destruction Derby match in progress