Afterward, in post-production, PDI re-rendered Waldo in full resolution, adding a few dynamic elements on top of the performed motion.
[7] Waldo C. Graphic can be seen today in Jim Henson's Muppet*Vision 3D at Disney's Hollywood Studios in Lake Buena Vista, Florida.
One of the most widely seen successful examples of digital puppetry in a TV series is Sesame Street's "Elmo's World" segment.
[10] In 2004, they used digital puppetry techniques to create the Turtle Talk with Crush attractions at Epcot and Disney California Adventure.
To the audience, Crush appears to be swimming inside an aquarium and engages in unscripted, real-time conversations with theme park guests.
Disney also uses digital puppetry techniques in Stitch Encounter, which opened in 2006 at the Hong Kong Disneyland park.
Since 2014, the United States Army's Program Executive Office for Simulation, Training, Research, and Instrumentation (PEO STRI), a division of US Army Simulation and Training Technology Center (STTC), has been experimenting with digital puppetry as a method of teaching advanced situational awareness for infantry squads.
Motion capture puppetry is commonly used, for example, by VTubers, who rig digital avatars to correspond to the movements of their heads.
Aniforms is a two-dimensional cartoon character operated like a puppet, to be displayed to live audiences or in visual media.
The distinctive feature of an Aniforms character is that it displays a physical form that appears "animated" on a real or simulated television screen.
Players act out scenes in real-time using characters and settings within a game and the resulting footage is recorded and later edited into a finished film.