Many games and applications will allow users to manually set the draw distance to balance performance and visuals.
In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in".
[1] This is a hallmark of short draw distance, and still affects large, open-ended games like the Grand Theft Auto series and Second Life.
As a consequence to the developers' attention to detail, however, some areas of the game have lower frame rates due to the large number of enemies on screen.
Grand Theft Auto V was praised for its seemingly infinite draw distance despite having a large, detailed map.