Dropchord

[1] It was also released for Ouya on July 31, and on Android and iOS on August 1 of the same year.

Once the spheres are locked into place on the level's circular track, players must navigate a beam of light around a series of obstacles that appear within the circle, which threaten to interrupt the beam.

Certain sections require the player to paint large portions of the circle with the beam, by flicking their finger around the perimeter.

Dropchord was principally designed and developed by Double Fine's Patrick Hackett and Drew Skillman, who previously worked together on Kinect Party.

[3] It was originally titled Radius,[4] but was retitled Dropchord before its premiere at PAX East 2013.