The game was published by Double Fine Productions, of which Schafer is president, and was originally playable on their website.
The style is a direct pastiche of the Lucasarts SCUMM adventure games, of which Schafer was one of the principal creators.
Schafer is unprepared for the event, and must scour his dressing room in an attempt to find jokes for his speech, a search which becomes increasingly implausible and comedic over the course of the game.
The graphics, interface, puzzles and sense of humour are all directly modelled upon Schafer's own Lucasarts games, which include Maniac Mansion: Day of the Tentacle, and Full Throttle, as well as writing credits on the Monkey Island series.
It was reported on by Boing Boing's gaming subpage Offworld,[1] GameSpot,[2] GameSpy[3] and Jay Is Games,[4] with GameSpot remarking that 'although the graphic adventure genre has fallen into a rather small niche, Schafer and developer Klint Honeychurch clearly remember how to do the format justice'[5]