Hack 'n' Slash

Examples include adjusting the movement speed of an enemy, or setting a container's hit points to zero, causing it to collapse and release its contents.

[3] Another tool Alice has is the Third Eye Hat that opens a debugging interface, the same that Double Fine has used to create and test the game.

[5] A full commercial version of the game was announced in December 2013, with expected released on Windows, Mac, and Linux in the first half of 2014.

[7] The announcement also contained a single image that linked to a large compressed computer file that users have decoded to find out information about the game's world.

[8] The early access model is intended to facilitate fine-tuning the game's puzzles given its unusual mechanics, as well as allowing for integration of Steam Workshop features.

Its maps are a nuisance to get around, with slippery controls...[it has] a tendency to get so wrapped up in being clever that the gameplay suffers for it...", and ultimately concluded that programmers would have a good time with the game.

The player can interact with any object in Hack 'n' Slash that possess a USB port (like the diamond-shaped pillars in the middle of the screen) to access the object's code and adjust its parameters to achieve various goals.