Flavor text

The term flavor text was originally coined in March 1993 for Magic: The Gathering by the game's production manager, Dave Howell.

[1] In most cases, the flavor text attempts to add depth or background to the item, providing a form of context.

Some Magic: The Gathering cards' flavor text comes from public domain sources such as Shakespeare's plays and poetry.

The term "flavor text" may also refer to a blurb describing or offering clues to a puzzle.

Part of the challenge for such puzzles is determining the solving method, which is often non-obvious and can involve cutting and folding paper, deciphering shapes or patterns using braille or Morse code, substituting rhyming words, etc.

Flavor text is italicized at the bottom of this card
Flavor text in video games can be a way to add world building through the items the player uses