Tom Clancy's Ghost Recon: Future Soldier

Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game developed and published by Ubisoft for the PlayStation 3, Xbox 360 and Microsoft Windows.

Clicking on the right analog stick causes the game to switch to a first-person camera,[7] which lets the player look down the iron sights.

[9] In the game, it is explained that the processing power doesn't exist yet for the camouflage to keep up with quick movements, so it is only active when the player moves slowly.

Parts that can be customized include: optics, triggers, magazines, under-barrel attachments (e.g. foregrip or bipod), side-rail attachments (e.g. aiming laser), gas systems (standard, "over-gassed" for increased fire rate/lower accuracy, or "under-gassed" for decreased fire rate/higher accuracy), barrels, muzzles, stocks and paint (cosmetic only).

[12] Players have use of drones that can be launched covertly and controlled remotely, hovering or moving over the playing field for a limited distance.

Drones can be spotted by enemies and shot, and if they take enough damage, they must be recalled for repair, which occurs automatically after a short period.

Another automated element is the War Hound, used only in one single-player mission, which is a heavy walking robot, similar to BigDog, which can be controlled by the player and fires mortar rounds and TV-guided missiles.

Also featured is competitive multiplayer, with the game types Conflict, Decoy, Saboteur, and Siege and characters-Scout, Engineer and Rifleman.

[18][19][20] [citation needed] In 2024,[b] Joe Ramirez leads a four-man Ghost Recon squad to Nicaragua to disrupt weapons trafficking in the region.

Mitchell orders Hunter to rescue an arms dealer named Paez in Sucre, Bolivia who has information about the bomb’s origin.

[21] Hunter rescues Paez and proceeds to follow the trail of weapons: First, to a refugee camp in Western Province, Zambia, where they eliminate local warlord Dede Macaba; to Nigeria, where they rescue CIA SAD officer Daniel Sykes from private military company Watchgate; to Peshawar, Pakistan, where they capture Russian arms dealer Katya Prugova; to the Kola Peninsula in Russia, where the team destroys an arms cache at a remote Arctic base; and finally to an airfield in Kaliningrad, where they intercept and destroy a missile guidance system, causing an international incident.

During the rescue operation, the team is ambushed by Russian Spetsnaz that have access to high-tech equipment on the same level as the Ghosts.

Hunter heads to northern Russia to secure some drilling ships to supply the loyalists with a steady flow of oil.

[23] The game was developed on a heavily modified version of the YETI engine, implementing global illumination, and ambient occlusion.

[27][28] The PC version was officially declared as cancelled in December 2011 and replaced by Ghost Recon Online, citing piracy as the main reason.

Eventually the remaining Ghosts managed to fight off the attacking force, but the warhead was airlifted by a helicopter belonging to an unknown faction.

Tom Clancy's Ghost Recon: Future Soldier received generally positive reviews from critics.

Ghost Recon: Future Soldier on PC had huge issues with online PvP multiplayer due to peer-to-peer system that hosted games on people's computers instead of dedicated/cloud servers.

Kozak uses a drone to scout out enemies in the Pakistan streets. Here the screen is gray to show the perspective of the streets from the UAV camera.
Promotion at E3 2010