[1][2] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement.
"[3] A notable developer of girls' games was Purple Moon, founded in 1995, which made a series of "coming-of-age games" featuring the teenager Rockett Movado.
Because these tended to be stereotypically feminine interests such as gossip, relationships, and makeup, "purple games" were criticized by feminists who considered them too prescriptive.
Purple Moon's games did not perform well commercially, and the company was bought by Mattel in 1999.
[3] The FEMICOM Museum is an organization, founded in 2012, that seeks to preserve these games and raise public awareness about them.