Otome game

[2] Angelique is credited with "set[ting] up the specifics and conventions of women's games: a focus on romance, easy controls and utilizing other multimedia.

[3] In 2002, Konami released its very successful Tokimeki Memorial Girl's Side, which brought many new fans to the still-new genre.

[citation needed] Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action, adventure, combat and plots in which "the heroine can 'save the world' and 'get the guy' at the same time".

Otome games that are released on console and handheld platforms contain no pornographic content, as companies such as Sony and Nintendo do not allow it.

While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying "types".

In the visual novel examples of the genre, the player proceeds in the story by selecting dialogue or action choices which affect their relationships in a decision tree format.

In contrast, the non-self-insert main character has a more vivid personality and detailed story, whose characteristics do not depend on the player for existence.

There are some typical character archetypes in the otome game: Oresama, Kuudere, Childhood Friend, Shota, Mature/Older Man, Dandere, Megane, Tsundere, Yandere, Genki Guy, the flirt, and the playboy.

Some examples of simultaneous releases of a manga and otome game also exist, such as Angelique and Full House Kiss.

Some popular games have also been adapted to anime, OVAs, or series, such as Angelique, Diabolik Lovers and Uta no Prince-sama.