Ikumi Nakamura

They watched horror films together, and enjoyed playing the Resident Evil and Devil May Cry series, both produced by Capcom.

[1] She attended an art school in Tokyo, and later studied game design at the Amusement Media Academy.

[1] She served as a concept artist for Bayonetta (2009), and briefly worked on Scalebound as art director before leaving the company.

[4] Her presentation introducing the game at E3 2019 was widely heralded as a highlight of the press conference for Bethesda Softworks, Tango Gameworks' parent company.

[4] The stress of developer-publisher politics and the publisher's ultimate control over Ghostwire: Tokyo left her unable to sleep and struggling with daily nightmares.

[7] Nakamura expressed her intent for Unseen to create new intellectual properties (IPs) that can function across entertainment media.