Announced at Consumer Electronics Show 2017, the service aimed to tackle issues that other providers struggle with, including latency and input lag.
Prior to founding LiquidSky, McLoughlin had expressed displeasure of how existing cloud gaming solutions handled latency and input lag, particularly OnLive.
At the 2017 Consumer Electronics Show, after roughly two years of testing, McLoughlin and the company announced that the service would be launching in Q1 2017, with an ad-supported plan, upgraded datacenter hardware, and a redesigned client.
[3][4] Among the features stated for LiquidSky were low latency, fast intranet speeds, up-to-date hardware, and different storage plans.
Additionally, the platform lacked local language translation, faced VAT taxes, and payment processing fees for the centers.