G-cluster

Some of the first implementations of cloud gaming as a gaming-on-demand technology were introduced by G-cluster.

[2] In March 2008, G-cluster announced HD support in their solution with Amino IPTV STB.

[3] In November 2010, after thorough beta testing, French operator SFR launched a commercial service based on G-cluster technology.

[4][5] G-cluster signed content acquisition deals with game studios around the world, including Electronic Arts, Ubisoft, Sega, Gameloft, Disney, and Warner.

Between 2010 and 2016, the company received investments from the largest Telecom carriers in the world including Orange, SFR, and NTT.