Living campaign

A living campaign lets players build and advance characters, develop their personalities, and forge relationships.

The rules for character tracking allow a player to take their PC they created for the campaign to any of these gatherings and play it in the adventures offered.

It is still common for adventures to be offered at conventions with premade characters that fit to the story, but Living campaigns allow for additional options.

[2]: 13  The campaign ran in its original form in Polyhedron magazine starting in the mid-1980s, and continued until shortly after the advent of 3rd Edition Dungeons & Dragons (D&D) in 2000.

[3] It then restarted under the auspices of the company Organized Play, but lasted only two years under that license and then reverted in 2003 to Wizards of the Coast.