Compared to previous Madden NFL games, the AI has been boosted and can now hurry in two-minute drill situations, spike the ball, and cover the receivers with better efficiency.
Madden '96, developed by Visual Concepts, was originally planned to be the first NFL game on the PlayStation shortly after the console's launch in 1995.
[4] Features were to include customizable playbooks, penalties, weather conditions, and playing surfaces, and commentary from John Madden, Pat Summerall, James Brown, and Lesley Visser.
He judged that Christmas was crucial enough to football video games that Madden NFL '96 would have no chance in the market if it missed the season.
[4][10] A member of the PlayStation version's development team, speaking under condition of anonymity, commented, "Part of the problem was that we were trying to do too many new things for the first time.
[11] A reviewer for Next Generation deemed it "a definite improvement from last year's poor effort", citing the more solid player graphics, faster play, and tougher AI.
The small sprites will cause eye strain, player control is difficult, and passes sound like bombs falling from the sky."
They made many of the same criticisms of the Game Gear version, which they noted had better control but was still "a below-average attempt to bring football into the handheld arena.