Madden NFL 97

[6] The player graphics were created by using 3D models with motion capture data to produce 2D sprites from multiple angles.

"[19] Paul Glancey of Sega Saturn Magazine echoed Next Generation's criticism that the AI can always be beaten by one play, but recommended the game on the basis of the large selection of teams, motion captured animation, and combination of strategy and action.

They said that while the game is good in absolute terms, with a wide selection of moves and attention to detail in the backgrounds, it is inferior to Madden NFL '96 due to its weak AI even on the hardest skill level, slower gameplay, awkward graphics and animations, and limited number of voice clips from Madden.

[20] GamePro called the Genesis version "an immensely enjoyable game with great action and stat-soaked strategy", going so far as to suggest that it made buying a next generation system unnecessary for football enthusiasts.

[21] GamePro's brief review of the Game Boy version criticized the overly small ball and players, prominent slowdown, and lack of any licensing apart from Madden himself, but praised the realistic plays and strategy.