Mario Clash

Mario Clash[a] is a 1995 action video game developed and published by Nintendo for the Virtual Boy.

At this point, Mario has to grab this shell in order to defeat enemies that cannot be jumped on safely by throwing it at them, either to his right or left or into the background or foreground.

[9] Like all other Virtual Boy games, Mario Clash uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.

[11] Despite being labeled by Next Generation as "perhaps the most promising title" for the Virtual Boy before its release,[9] it received mixed reception upon launch.

Almost all of GameFan Magazine's staff chose Mario Clash as their favourite Virtual Boy game during their test of the console pre-release due to its combination of platform gameplay with 3D effects.

[6] Nintendojo felt that it was a "worthwhile romp" and an "innovative departure" from Mario Bros.[4] GamesRadar praised the game, stating: "It actually made brilliant use of 3D...

"[3] Official Nintendo Magazine called it a "fun little game", but criticized the Virtual Boy hardware for causing headaches during gameplay.

[20] Allgame's Scott Alan Marriott said the 3D design gives the game more depth than the original Mario Bros., but that the gameplay is repetitive and has no long-term appeal due to the lack of a save system for high scores.

[12] IGN likewise called it a "mildly clever" game held back by the lack of a save feature for high scores, the Virtual Boy's "awkward" controller, and the console's red-and-black display.

[24] In an interview with Nintendo 3DS hardware director Hideki Konno, IGN's Craig Harris said he was surprised a Mario Clash tech demo was not among those created to show off the 3DS console at its premiere event.

Gameplay screenshot