Red Alarm

Released as a Virtual Boy launch game, it requires the player to pilot a space fighter and defeat the army of a malevolent artificial intelligence called KAOS.

According to the console's creator, Gunpei Yokoi, Nintendo tried to "maintain as much control as possible" over Virtual Boy game development so that low-quality releases by outside companies could be avoided.

[8] Although T&E Soft was known for golf video games,[5] the design of Red Alarm was inspired by that of Star Fox,[7] a rail shooter for the Super Nintendo Entertainment System.

[11] Later that year, Red Alarm and several other titles were released alongside the console,[12] which debuted on July 21 in Japan and August 14 in the United States.

[9][13] Writing for Weekly Famicom Tsūshin, Isabella Nagano called Red Alarm's stereoscopic visuals "amazing", and Sawada Noda recommended the game to all owners of the Virtual Boy.

[15] The reviewer for Next Generation saw significant promise in Red Alarm, and believed that its elements should add up to "a fantastic game"; but the writer panned the final product as a wasted opportunity.

wrote, "On the one hand, it's a pretty impressive 3D spacey shoot-em-up, with a real grip on the Virtual world and all those fancy techniques, and on the other it's an often visually confusing, headache-inducing attempt at being something it's quite obviously not.

[5] The following year, Damien McFerran of Retro Gamer summarized Red Alarm as "pretty good fun to play", although inferior to Star Fox.

The player engages enemies. Shield and speed meters appear in the bottom corners of the screen. Red Alarm uses a red-and-black color scheme standard to the Virtual Boy.