Mario Power Tennis

Mario Power Tennis[a] is a 2004 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube.

Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production.

Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".

As well as adopting the style aesthetically, these feature thematic elements that influence how the match will be played on that surface, such as the ghosts in the Luigi's Mansion court, which hinder movement when the character comes into physical contact with them.

All of the characters are categorised into six groups that reflect their playing style: all-around, technical, power, speed, defensive, and tricky.

[2] Power Tennis was developed by Camelot Software Planning, with a team of approximately 30 people, headed by brothers Hiroyuki and Shugo Takahashi.

He revealed that Camelot had received co-operation from Nintendo in relation to voice acting and animation, which Takahashi stated as "contributing quite a bit to the improvement of the game's graphics".

[citation needed] The GameCube version of Mario Power Tennis enjoyed a generally positive reception, with reviewers complimenting the variety of play and multiple minigames available.

[27] Additionally, Nintendo World Report's Michael Cole thought that most players would revert to standard courts "after being 'unfairly defeated' by ghosts, paint, or some other trap.

[5] When comparing the game to its predecessor, reviewers praised Power Tennis for its incorporation of the Mario franchise in the different scenarios and courts.

"[2] In general, the game's multiplayer modes were more popular than single-player, with the "predictable and basic" artificial intelligence contributing to a low difficulty level at times.

[5] GameSpy noted how the number of options and variables enhanced the multiplayer experience, and commented that "The game is very good on its own, but it excels when you bring friends into the mix.

"[26] The mechanics of the tennis gameplay were also popular, with reviewers lauding the game's accessibility as well as its depth relating to the variety of shots available and how the position of the character affects the contact with the ball.

[27][36] Nintendo World Report complimented the level of detail given to the themed locations and character animations, stating that it "[puts] even the Mario Kart series to shame.

"[36] IGN generally shared this view, although they criticised the background animations, commenting that "The crowds in particular are a repeating blob of the same sprites over and over".

[45] GamePro editor Dave Rudden criticized the game for adding multiple moves into Wii Remote motions, commenting that it would have to be "twice as responsive" for it to work.

[23] Eurogamer editor Oli Welsh criticized both the inaccurate controls and limited improvements, stating that Wii Sports is a superior alternative.

[47] 1UP.com editor Justin Haywald agreed, stating that while it made single player modes difficult, the game was meant to be played with friends.

[48] Game Informer editor Matt Helgeson, however, found the motion controls to be good, commenting that other developers should learn from Nintendo.

Petey Piranha in the Tic-Tac-Glow Special Game