In 2022, Edge published a new version titled Midnight: Legacy of Darkness, using the 5th Edition Dungeons & Dragons ruleset.
[2] The setting of Midnight is that of the fantasy world of Eredane, a large continent with varied geography and inhabitants, one hundred years after the dark god Izrador has won a war of domination.
Eredane is generally an evil-dominant world, with the Church of the Shadow and its orc minions controlling the lives of the downtrodden humans.
Elves and dwarves are hunted mercilessly, while the gnomes toil for the Shadow and halflings are often enslaved.
Long before Izrador's fall, in the First Age of Eredane, a sorceress named Aradil came to the elven throne.
The gnomes and halflings opened their arms to this new people, a human race called the Dorns, who had lost their land across the sea due to the betrayal of King Jahir III.
The souls of the dead had no place to go, so they lingered and animated their corpses, becoming the "Fell", hungry for flesh.
Many times, after a battle, the dead would rise, and both sides would drop their weapons and flee these abominations.
After a few years of fighting these creatures, their resources spent, the races of Eredane adopted a new method of burying their dead and the rising of corpses was slowed to a trickle.
This was the dawn of the Second Age of Eredane, which began with 230 years of peace, growing economies and widening frontiers.
It took the Sarcosans one hundred years to realize that the elves would not be drawn from the trees, and they finally sued for peace.
The Second Invasion of the Shadow consisted of a series of raids on the wall, which was breached in a number of places.
All seemed lost for the people of Eredane, when a new army of dragons came from the south and fought the forces of the Shadow.
The elves knew the Shadow would come again, but the shorter-lived races had lost their memory of the great battles.
The Odrendor, commonly called Orcs, are a fey race that serve Izrador loyally as fighters.
Thrown down from the celestial kingdom, he has cast his veil of evil and corruption across Aryth, sundering the world from all other gods.
The various Orders of Legates hunt those who resist his power, aided by intelligent beasts who can sense magic and disloyalty to Izrador.
He hoped to force this demon to teach him arcane knowledge that would allow him to defeat the Shadow.
At that point, Izrador took him for his own, forever trapping the once beautiful elf prince in an eternal world of torment and shame.
As the world became covered with the magical "Veil of Izrador", the planes of the afterlife were blocked from Aryth.
At times, they become attached to the recent dead, and walk the land as "Fell", corpses that have returned from the grave.
Due to the magic changes in the game, Midnight does not have the monk, ranger, or paladin character classes.
[1] This live-action movie was based on the Midnight setting,[4][5] and was produced with the intention of being used as the pilot for a TV series.
Shannon Appelcline noted that Midnight "was a bigger hit" than Fantasy Flight's other release of 2003, Dawnforge, and commented that it "detailed a fantasy realm that felt broadly like Middle-earth but with a single and notable change: the bad guys had won.
[6] In a review of Midnight Second Edition in Black Gate, Tom Doolan said "The history of the world is rich and well-developed.
The layout is intuitive and clearly divided into sections, allowing DMs to parcel out information to players on a need to know basis.