It was a pivotal battle in the Pacific war, causing losses Japan would not be able to replace, and giving momentum and confidence to the Americans.
Then through comparison of various factors printed on the counters, and the roll of the die, hits are recorded, and losses are taken against the ships and attacking squadrons.
Eight years later, when company director Tom Shaw was looking to eliminate a game from Avalon Hill's line-up, only an intervention by Don Greenwood saved Midway.
In 1980, Avalon Hill released Midway Campaign, a videogame for various home computer platforms that was based to some extent on the board game.
In 1991, a revised "Smithsonian" edition of the board game was released to coincide with the 50th anniversary of the Attack on Pearl Harbor.
[3] In Issue 8 of Games & Puzzles, Don Turnbull noted "What little surface action there is can best be summed up in the word 'imprecise'.
Turnbull concluded, "For players who like a reasonably simple naval/air game, Midway is quite a good buy, but don't expect too much from it.
"[4] In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer felt that the game, already 12 years old at the time he was writing, was "still played by people interested in the context."
"[2] In The Guide to Simulations/Games for Education and Training, Martin Campion noted, "This is a very realistic game except perhaps for the excessively large number of casualties suffered by attacking aircraft."
In terms of using the game as an educational aid, Campion wrote, "In a classroom situation, the awkward search board rules could be replaced by the activities of an umpire.