Motion comic

Individual panels are expanded into a full shot while sound effects, voice acting, and animation are added to the original artwork.

The concept was fully outlined in the mid-1960s by science fiction author Philip K. Dick in his novel The Zap Gun, an expansion of his novella Project Plowshare, which was written in 1964 and first published as a serial in the November 1965 and January 1966 issues of Worlds of Tomorrow magazine.

The weapon designs are extracted telepathically from a motion comic book, The Blue Cephalopod Man from Titan, created by mad Italian artist Oral Giacomini.

Actual artwork from the originally published comic books was augmented by voices, music, and a small amount of animation.

[7] Another example would be a four-part motion comic based on the Uncharted video game series as a prequel called Eye of Indra, released for the PlayStation Network.

[8] Although aesthetically similar to motion comics, Pizzolo identifies illustrated film influences as including Liquid Television, the MTV cartoon adaptation of The Maxx, the Berserk anime series, Chris Marker's La jetée, the motion comic Broken Saints, and the experimental cinema of Ralph Bakshi.

[17]The visual novel, a form of interactive fiction largely created in Japan (and also constituting the majority of PC games sold in the country), makes similar usage of animated transitions between still graphic images for narrative purposes.

Animation similar to that presented in the series The Marvel Super Heroes .