Off-World Interceptor

Off-World Interceptor is a 1994 third-person vehicular combat video game, developed and published by Crystal Dynamics and originally released on 3DO.

Off-World Interceptor is a rail-based off-road vehicular combat game, giving the player the ability to drive (and in some cases, fly) anywhere he so chooses.

The player is given the opportunity to pick up items within the level, such as missiles, nitros, airstrikes, fuel cans, wrenches (health refills), clones (extra lives), and money to purchase upgrades for their car.

Defeating a boss awards the player a bounty, which is a sum of money much larger than can be acquired from level pickups.

"[14] Electronic Gaming Monthly's Mike Weigand commented, "The unusual perspective takes some time getting used to, but the graphics and sound effects really show off the 3DO capabilities.

[10] A reviewer for Next Generation argued that the inclusion of futuristic action makes the already exciting genre of off-road racing more interesting, and that the bizarre physics of the game come to feel perfectly natural.

"[9] GamePro's The Axe Grinder criticized the split-screen of Battle mode as too confining and the graphics as suffering from slowdown and overcrowded battlefields, but praised the combination of racing and shooting, the accurate controls, and the commentators in the cutscenes.

While he criticized the world designs as lacking imagination, he was pleased with the fast pace and absence of slowdown, and felt the high-speed shooting action would appeal to most gamers.

[16] Power Unlimited reviewed the PlayStation and gave a score of 91%, they praised the gameplay writing: "Super intense, a pleasure to play.

3DO Interactive Multiplayer version screenshot.