Project: Snowblind is a first-person shooter video game developed by Crystal Dynamics and published by Eidos Interactive for PlayStation 2, Xbox and Microsoft Windows.
Similar to the Deus Ex series, the focus of Project: Snowblind's gameplay is giving the player a variety of choices on how to approach any given situation.
Although the game is generally linear, most levels feature multiple paths through any given area, allowing players to either rush in guns blazing or attempt to find a more stealthy side-path.
Unlike Deus Ex, the game is entirely centered around pure combat, but nonetheless provides the player with multiple options regarding every battle.
Every weapon in the game has a secondary fire mode, several of which create exotic effects such as a swarm of drones that will actively seek out and attack enemies.
Granted experimental nanotechnological augmentations, Frost is put in charge of the Coalition's effort to defeat the Republic and killing Yan Lo.
The final scene shows Frost and the survivors, including Liaw, walking to the nearest functional Coalition base fifty miles away.
[7][8] The music was composed by Troels Brun Folmann, who became involved with the game after joining the company to complete research for a PhD thesis.
Crystal Dynamics used Quazal's Net-Z and Rendez-Vous software models to allow a large player number for matches, real-time communication, and easy matching-making for sessions.