Crash 'N Burn (1993 video game)

[5][8] The launch of the 3DO in October 1993 received a great deal of attention in the press as part of the "multimedia wave" in the computer world at the time.

Return Fire, Road Rash, FIFA International Soccer and Jurassic Park Interactive had been slated for launch releases but were pushed to mid-1994 due to the developers' struggles with the sophisticated hardware.

[11][13] Panasonic also failed to manufacture an ample supply of the console in time for launch day, and as a result most retail stores only received one or two units.

However, they criticized the lack of multiplayer and the relative shallowness of the racing gameplay (in particular that cars cannot get into crashes), and concluded it to be "a good, not a great, ride.

[27] Due chiefly to the unexpectedly slow growth of the next generation gaming market, Crystal Dynamics's massive expansion in its early years failed to pay off.

[28][29] In 1996 new CEO Ted Ardel announced the company was cutting one third of its workforce and stepping aside as a publisher to focus strictly on games development.

Gameplay screenshot.
Crash 'N Burn was developed as a launch title for the 3DO platform (pictured: a Panasonic model).