The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils.
Other Outer Planes mentioned by name in the article include the Happy Hunting Grounds, Olympus, Gladsheim, Pandemonium, Tarterus, Gehenna, Acheron, and Arcadia.
Zeb Cook, creator of the Planescape universe, describes it this way: So there was this huge collection of over ten years of stuff that was just kind of quietly ignored with no sense of logic to it, and we figured that 'Oh, we don't need to explain it—it's enough to say "It came from The Outer Planes."'
And so they came to me, the senior designer with a huge gaping hole in my schedule, and wanted me to take this idea and execute it.
'Make us a campaign world that's completely different from all of the ones we have....'[6]Carbonell called the 1994 Planescape campaign setting "the most complex example of the multiverse created during the varieties of 2e's AD&D settings" and wrote: "A more nuanced and sophisticated attempt at harmonization, Planescape provided an alternate way to travel between the planes than Spelljammer's science-fantasy-oriented approach".
Kevin Kulp, for DMs Guild, wrote that "the authors used an approach that said 'here's how it's been done in the past, and here are other ways you can do it,' which allowed the book to avoid setting planar mechanics in stone.
Instead it gave DMs a modular approach by presenting Options, a flexible strategy that pleased both 1e and Planescape fans.
[8] Other Dungeons & Dragons cosmologies were developed after Greyhawk for various other campaign settings, however, "they would be subsumed under 5e's umbrella concept of the multiverse".
Appelcline highlighted that the 4th Edition World Axis model "had actually originated with the Forgotten Realms, which was planning a view of the heavens as early as 2005 or 2006.
[8] The Barrens of Doom and Despair plane is designed to be inhospitable to Dungeons & Dragons player characters.
They exhibit traits similar to those of the standard D&D cosmology but also some (Irian, Mabar, Fernia, and Risia) appear more like Inner Planes.
These thirteen planes metaphysically orbit around Eberron, and depending on their current location are considered in one of four states.
It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.
Many types of celestial and anarchic version of common animals, natural creatures suffused with tendencies of good or chaos, are found in Arborea.
The second main type are the bacchae, drunken revellers who perpetually indulge in wild celebrations, enticing visitors to join with them.
The actual realm of Olympus is found here, and is home to many deities of the Greek pantheon, including Zeus, Aphrodite, Apollo, Ares, Artemis, Athena, Demeter, Dionysus, Hephaestus, Hera, Hermes, and the titan Rhea.
The nine layers in order are Avernus, Dis, Minauros, Phlegethos, Stygia, Malbolge, Maladomini, Cania and Nessus.
42 (October 1980) follows up on this article by explaining that Selm, a lieutenant of Satan, was made the Prince of Possessors, and remained in that position throughout these various changes in the administration in Hell.
It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape, Greyhawk, and some editions of the Forgotten Realms campaign settings.
Dothion is a serene pastoral layer of meadows and wild-flowers; it is home to the souls of farmers, craftsmen, honest merchants, and gnomish commoners.
The Golden Hills, a separate plane in the 3rd-Edition Forgotten Realms cosmology, is located here, and is home to the gnome deity Garl Glittergold, as well as Baervan Wildwanderer, Baravar Cloakshadow, Flandal Steelskin, Gaerdal Ironhand, Nebelun the Meddler, and Segojan Earthcaller.
[30] It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology.
It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape, Greyhawk, and some editions of the Forgotten Realms campaign settings.
[3] According to Trenton Webb's critical review of Planes of Conflict for British RPG magazine Arcane, the Gray Waste "erodes the sense of purpose that is the hallmark of an alignment-based philosophy.
"[31] Stang and Trammell called Hades "the realm of the dead", where larvae created by night hags are used as currency.
[3] Limbo is described as a place of pure chaos where everything is in constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid.
The seven layers in order are Lunia, Mercuria, Venya, Solania, Mertion, Jovar, and Chronias.
Gate-towns are important strategically because they provide a (relatively) stable way to enter a desired Outer Plane.
The Celtic gods (Daghdha, Diancecht, Goibhniu, Lugh, Manannan mac Lir, Oghma, and Silvanus) share the realm of Tír na nÓg on the Outlands.
Backstab magazine reviewer Lord Winfield characterized the Outer Planes as the place where most of the major powers of the setting are found, and the part of Planescape which has the most potential for exploration by the player characters.