PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II.
The game includes technical information on the weight, speed, gun size, and crew complement of every major tank used on the Russian front.
It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters are provided from which players can fashion their own free-form combat situations rather than simply replaying the published scenarios.
These test games featured typewritten pages with hand-drawn maps and graphics and thin paper counter sheets, packaged in a plain manila envelope.
PanzerBlitz designer Jim Dunnigan created several PanzerBlitz-style games for his own company (which had evolved from Poultron Press to Simulations Publications Inc.): Combat Command, Panzer '44, and MechWar '77.
He noted PanzerBlitz was "the first to bring a wealth of tactical detail to the Second World War East Front, and met a delighted reception from the hobby when it came out in 1970."
Its popular features include a nifty mapboard that fits together in 12 different configurations, and rules that allow players to invent battle situations beyond the 12 provided.
He did admit there were problems with the spotting rules that allowed units "to skulk from woods without being fired on — a pattern known as the 'panzerbush syndrome'", as well as with the effectiveness of indirect high explosive artillery.
Computer Gaming World columnist Terry Coleman claimed that these figures made it the second-best-selling board wargame ever, behind Axis & Allies.
[13] In a retrospective review in Issue 28 of Simulacrum, Heinz von Sieben commented, "The abstract simplicity of PanzerBlitz combined with its elegant physical presentation and its release at a most opportune moment in the growth of interest in board wargames attracted a wide following.