Perfect Dark (2010 video game)

Although the gameplay remains largely unchanged, the remaster features significant technical improvements over the original, including new higher-resolution textures and character models, a higher frame rate, and a multiplayer mode that supports the Xbox Live online service.

The story of the game follows Joanna Dark, an agent of the Carrington Institute organization, as she attempts to stop a conspiracy by rival corporation dataDyne.

Perfect Dark was developed over a course of nearly a year and its game engine was completely re-written from scratch to support several Xbox 360 features.

[1] The game features a single-player mode consisting of 17 levels in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne.

[2] It also features a range of multiplayer options, including a co-operative mode and a "Combat Simulator" where numerous players can compete against each other in traditional deathmatch settings.

[8] As the Xbox Live functionality had to be written from scratch, the developers opted to completely rewrite the game engine rather than do a port through emulation.

Lobb explained that "things are large and blocky because that's what [Perfect Dark] looks like", meaning that the sharper textures and higher resolution simply make the game look clearer.

According to Rare's Producer Nick Ferguson: "We didn't change the fundamental behavior of the aiming system simply because that is not how Perfect Dark was played".

[8] Perfect Dark was first teased to consumers in April 2009 via a screenshot of a Rare employee's Xbox 360 dashboard which showed an icon for the game.

[29] Writing for 1UP.com, Scott Sharkey highlighted the technical improvements, stating that the remaster is "a great way to re-enjoy a game you already love".

[2] He also praised the game's multiplayer mode over Xbox Live and highlighted the selection of weapons, the satisfying gunplay, and leaderboards, noting that they allow players to compare their performance with their friends.

[24][26][27] Christian Donlan of Eurogamer stated that Perfect Dark is "not afraid to throw dead ends at you seemingly for the hell of it, or repeat textures so much in its huge maps that you can get a little dizzy".