Super Gem Fighter Mini Mix

[3] It was ported in 1998 to the PlayStation, which retained the Pocket Fighter title for its North American and PAL releases, and then the Sega Saturn and WonderSwan, both in Japan only.

[4][5] In addition to the standard fighting, there are various gems (similar to the ones seen in Super Puzzle Fighter II Turbo) that the player can collect during matches to power up their character (based on Red Earth), as well as elemental orbs which can be thrown to the opponent in a variety of angles (visually based on elemental hits in Darkstalkers), which may affect the opponent (turn into stone, freeze, etc.).

Players can also perform Mega Crushes (which costs one stock of the Mighty Combo gauge and emptys the Gem gauges) that can also be done in midair, in which all of the collected gems shoot out of their character and damage the enemy, as well as Counter Crushes, where the character rolls across the screen while attacking.

The three sub-bars at the bottom corners of the screen are the Gem gauges, which displays the level of three of the character's special moves.

Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects.

The Special button performs a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession for added humor.

Other kinds of attacks do no damage when blocked, and unlike most 2D fighting games, this includes special moves and Mighty Combos.

By doing a motion (for example: qcf or hcf) and pressing the Special Button, this will make a fighter perform their Mighty Combo.

The PlayStation and Sega Saturn versions of the game add in the Character Edit and Running Battle modes.

Gameplay screenshot of Sakura vs. Lei-Lei (Hsien-Ko) on the CPS II version