Power Strike II (Game Gear video game)

The game follows Alice Waizen piloting the Lance Bird space fighter craft to stop an unknown parasitic object attached to the armored defense satellite Algo.

Its gameplay is similar to the previous Aleste entry on Game Gear, with the player fighting enemies and bosses, while avoiding collision with their projectiles and other obstacles.

Power Strike II was co-designed by Hiroki Kodama and Takumi Yamashita, with Takafumi Tanida and Masamitsu Niitani serving as director and producer respectively.

[3] Its gameplay is similar to the previous Game Gear entry;[2] The player controls the Lance Bird fighter craft through six increasingly difficult stages over a constantly scrolling background, populated with an assortment of enemy forces and obstacles, and the scenery never stops moving until a boss is reached, which must be fought to progress further.

[1][2][5] Getting hit will result in losing a life, as well as a penalty of decreasing the ship's firepower to its original state and the game is over once all lives are lost, though the player has limited continues to keep playing.

[9][10] Development started after completion of Spriggan Mark 2: Re-Terraform Project, with Tanida asking Kodama to make the title, who wanted to let his talent bloom before production on Robo Aleste began.

[citation needed] The title was included as part of the Aleste Collection, which was released in Japan by M2 under their publishing label M2 ShotTriggers for Nintendo Switch and PlayStation 4 on December 24, 2020.

Nini also praised its responsive controls, animations, customizable options and audio, but saw the occasional sprite flickering and issues with collision detection as negative points.

[24] Mega Fun's Martin Weidner agreed, lauding its technical performance for pushing the Game Gear's limit, audiovisual presentation, "exemplary" playability, sophisticated weapon system and well thoughtout stage design.

[25] Consoles +' Marc Menier disagreed with Nini and Weidner, finding the overall presentation unremarkable and criticizing the inconsistent visuals, "insipid" music, use of unlimited continues and collision detection issues.

[26] HobbyConsolas' Antonio "Boke" Caravaca praised the colorful visuals, enemy variety, sound effects, controls, diversity of weapons and items, as well as the multiple difficulty levels, calling it "The best shooter appeared for Sega's handheld."

Gameplay screenshot