[2][3] Its gameplay follows the same conventions as the original Power Strike, albeit with improvements carried from Aleste 2; The player controls Falcon Flyer through eight increasingly difficult stages over a constantly scrolling background, populated with an assortment of enemy forces and obstacles, and the scenery never stops moving until a boss is reached, which must be fought to progress further.
Getting hit without a special weapon will result in losing a life, as well as a penalty of decreasing the Falcon Flyer's firepower to its original state and the game is over once all lives are lost, though the player has limited continues to keep playing.
[5] Hiroshi Ryūōin and members under the pseudonyms "Ajari" and "Great Samurai" were responsible for the pixel art, while the sound was handled by Tsuyoshi "PSG Factory" Matsushima.
[5] Hirono recounted its development process in the 2020 book Aleste History, stating that he took a storyline that came down from Compile, but didn't know the details aside from the fact that the Master System was still active in Europe at the time of production.
Nevertheless, he regarded it as the best shooting game on the platform, praising the graphical presentation for its visual effects and level of detail, playability and technical performance for the number of sprites on-screen.
[19] HobbyConsolas' Antonio "Boke" Caravaca gave positive remarks to the introduction of numerous gameplay settings, improved visuals compared to the original Power Strike, audio and large variety of enemies, but noted its excessive difficulty.
[14] Sega Pro's Mark Hill and Sam Hickman praised the colorful and detailed graphics, sound, frantic gameplay, fast action and controls, but found its ideas dated.
"[17] Sega Master Force's three reviewers found Power Strike II to be a decent and challenging shoot 'em up, commending its audio and longevity but felt mixed regarding the graphics and playability.
[23] In contrast to Sega Master Force's three reviewers and Bilson, Spanish magazine TodoSega praised the variety of stages and enemies, speed and music but, like Caravaca, noted its high difficulty.
(a classic network of GameSpy) stated that its visuals were the best seen on Master System due to the number of sprites on-screen without flickering or slowdown, artstyle and detailed backgrounds.
Vormbrock also praised the sound effects and gameplay similar to other games in the Aleste series, but criticized the ship's overall speed for being too fast and found the music above-average.
[10] Concurring with Vormbrock and Thorpe, Hardcore Gaming 101's Kurt Kalata found it to be an impressive 8-bit shoot 'em up, writing that "Outside of the premise and setting, there's not much that's particularly unique about Power Strike II compared to other titles in the Aleste series, but it's also better than pretty much every other shooter on the system (not that there were very many), including its predecessor.