A Bundesliga license was supposed to be a feature of the game for Pro Evolution Soccer Installment, but Konami were forced to remove the teams, which means the Bundesliga is not present in PES6, not even as a series of unlicensed teams, with the exception of FC Bayern Munich who were fully licensed with the omission of their shirt sponsor T-Home.
It is also the last Pro Evolution Soccer game to use a sequel number moniker, being replaced with the year featuring in the title from then on.
In PES6, however, you have the ability to choose most playable nations on the game, while each zone also has teams that are unavailable for play in any mode.
Although the tournament is not licensed, the qualifiers have a lot of similarities to the FIFA World Cup qualification process, albeit following abridged formats: The International Challenge mode is only available in the PlayStation 2 and PC versions of PES6.
If a player creates a group, they manage who's in and who's out, the team name, and who else can allow others to join and matches.
When you achieve higher levels, you will unlock different costumes (penguin, dinosaur, and ostrich) and classic national teams.
The game also included several fully-licensed national teams that participated at the 2006 FIFA World Cup.
Even to this very day several years after the release of Pro Evolution Soccer 2008 and onward, Pro Evolution Soccer 6 marks the point where the series underwent significant changes to the gameplay that remain in the series to this day.
[50] ELSPA gave the game's Xbox 360 release a "Platinum" certification, for sales of at least 300,000 copies in the region.
[citation needed] Hyper's Eliot Fish commended the game for its "tighter dribbling [and] refined Master League" but criticised it for its commentary.
[52] The Times gave the PS2, PC, and X360 versions a score of all five stars and stated that "you can make a sliding tackle and come up with the ball, and the AI has been greatly improved.