Al'Akbar's priests use the Cup and Talisman as metaphors for the good life, urging their flocks to be vessels of kindness and emblems of devotion.
After the Invoked Devastation, during that time of misery and suffering, he was given the Cup and Talisman by Al'Asran to help heal his people's ills and return them to the traditional Baklunish faith.
With her sling Windstorm, she can strike the most distant foe, and with Readying's Dawn, her spherical glass talisman, she is able to melt all ice in sight.
In her mortal life, Daern was responsible for the construction of a number of famous fortifications, including Castle Blazebane in Almor and Tarthax near Rel Deven.
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of Dungeons & Dragons, Heironeous is the Lawful Good Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor.
[9] Hextor is often depicted as a hideous, gray skinned, six-armed humanoid bearing two large tusks jutting from its lower jaw wearing armor clad with skulls.
Iuz was created by E. Gary Gygax in his early Castle Greyhawk sessions in which Robert J. Kuntz's character, Robilar was responsible for releasing nine demi-gods.
Katay is depicted as an elderly man with young eyes, wearing a decaying animal pelt and carrying a great copper disk inscribed with Touv runes.
His typical appearance is that of a young dark elvish noble, dressed in elegant silks of red, purple, jet black, and amber hues.
Kord is the most popular of Suel deities, and his followers are found throughout the Barbarian States of the Thillonrian Peninsula, northern Ulek, Keoland, Almor, Aerdy, Hepmonaland, the Amedio Jungle, Lendore Isle, and in the Bandit Kingdom city of Alhaster.
"[18] Still later, in The Scarlet Brotherhood by Sean K. Reynolds, the entry for Matreyus Lake said, "undead such as sons of Kyuss walk the nearby jungle – the evil demigod is said to have spent time here."
Lydia was further detailed by Lenard Lakofka in Dragon #92 (1984), in the article Gods of the Suel Pantheon V.[21] Mayaheine is the demigoddess of Protection, Justice, and Valor.
Mouqol is a neutral deity; in the ancient war between Darkness and Light that resulted in the Baklunish Hegira, he refused to take a side, trading with both antitheses.
Mouqol's greatest talents, however, are his ability to discern the true desires of his clients and procure rare items from exotic and seemingly impossible sources.
Pholtus eventually evolved into Greyhawk's Oeridian god of Light, Resolution, Law, Order, Inflexibility, the Sun, and the Moons, and was also used in the Planescape campaign.
Roykyn was formerly a priestess of the gnomish deity Urdlen, but her apotheosis was sponsored by Erythnul, who perhaps in selecting this particular servant was seeking to broaden his appeal beyond simple violence.
[2] Sotillion appears as a beautiful human woman of about twenty-five dressed in diaphanous clothes, accompanied by a winged tiger of pure orange.
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Telchur is the Oeridian god of Winter, Cold, and the North Wind.
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Trithereon is the chaotic good god of Individuality, Liberty, Retribution, and Self-Defense.
Trithereon is depicted as a young man with red-gold hair, tall and well-built, wearing a chainmail shirt with clothes of blue or violet.
He is armed with three magic weapons: a sword named Freedom's Tongue; a spear called Krelestro, the Harbinger of Doom; and a scepter known as the Baton of Retribution.
Tsolorandril is a tall, androgynous humanoid with very white skin, muted facial features, and silver-blue hair, carrying a length of metallic rope that moves as if it were liquid.
Originally, Vathris appeared as a shirtless Flan man with coppery skin, approximately nine feet tall, wearing beads of metal and clay in his long black hair.
Today he is much diminished from his previous form, with a grisly torso wound that still oozes black bile, wielding the onyx longspear that killed him.
[7] Wastri appears as a human with froglike features, dressed in clothes of gray and yellow and wielding a glave-guisarme called Skewer of the Impure.
Wenta rewards each day of hard work with pleasantly cool nights, boon companions, and plenty of good spirits to loosen the tongue and quicken the heart.
Xan Yae is the goddess of Twilight, Shadows, Stealth, and Mental Power worshiped by some of the Baklunish people who inhabit the fictional lands of Flanaess and Oerik.
She appears as a Baklunish human of any age and gender, with a slender and graceful build, and wielding a pair of magical falchions that she can shrink to easily conceal.
When Gary Gygax first created the dungeons underneath Castle Greyhawk in 1972, the complex labyrinth encompassed 13 levels filled with devious traps, secret passageways, hungry monsters and glittering treasure.
[32] Their reward was that Zagyg instantly transported them to the far side of the world on a giant slide,[33] where they each faced a long solo trek back to the city of Greyhawk.