R.C. Pro-Am II

Pro-Am II is a racing video game developed by Rare and released by Tradewest for the Nintendo Entertainment System in December 1992.

Pro-Am and features similar gameplay with a wider variety of tracks, currency-based vehicle and weapon upgrades, and bonus stages.

Pro-Am II, four players, either human or artificial intelligence, race on a series of tracks to finish first while avoiding obstacles and hazards.

Reviewers praised the sequel's additional features and variety, while others found its gameplay unoriginal compared to the original and its contemporaries.

Upgrades and weapons include the following: motors (increased speed); tires (better turning); missiles, bombs, and "freeze beams"; and buckshots (steal opponents' cash).

[2] Track hazards like water, bombs, mud, ice, ridges, oil, and bomb-dropping aircraft slow player speed.

It was published by Tradewest for the Nintendo Entertainment System in December 1992 in North America,[6] and in September 1993 in Europe.

The magazine criticized the difficulty as unfair, with aircraft hazards that gave players no reaction time in which to dodge attacks.

[11] Jeuxvideo.com appreciated how the sequel's cars had better traction, but thought the game was technically unrefined considering its few advances in four years' time.

They criticized its lack of in-game music and current weapon indicators, and struggled to anticipate turns in the track in the game's angled perspective.

Pro-Am II was named Nintendo Power's best NES game of 1993 over Battletoads & Double Dragon and Kirby's Adventure.

R.C. Pro-Am II screenshot