RIVA TNT2

Some games also had exclusive 3D features when used with Glide, including Wing Commander: Prophecy, and the popular Unreal had a troubled development history with regards to Direct3D and was plagued by issues such as missing details in this mode.

This is dithered down for the 16-bit framebuffer, which is then postprocessed by a 2x2 box filter in the RAMDAC, dubbed "22-bit equivalent" output by marketing.

One fact that many hardware review sites noted was that the TNT2 could still be outperformed by two 3dfx Voodoo2 running in SLI mode.

[5][6] In games that supported the Glide API, Voodoo2 SLI setups were able to consistently perform faster and offer better image quality than the TNT2.

The card used special extremely low latency (for the time) 4.3 ns SDRAM to achieve the high RAM clock speed.

[8] ELSA's Erazor III came clocked at non-Ultra TNT2 rates but included "3D Revelator" shutter glasses.

The northbridge ALi M1631 with graphic core was commonly paired with a M1535D southbridge and was prepared for the low-cost Socket 370 motherboards.

With an integrated local frame buffer, TNT2 core offered similar speed compared to the separate TNT2 M64 AGP cards.

Main motherboard manufacturers like Asus prepared boards with the Aladdin TNT2 and local memory.

TNT2 graphic speed was crippled by missing local frame buffer and slow access to the main memory.

RIVA TNT2 VANTA GPU
Die shot of the RIVA TNT2 GPU
Canopus RIVA TNT2 Ultra
Chaintech A-MX20 Nvidia TNT2 ( c. 2001 )
Diamond Multimedia Viper V770 AGP, 32 MB video memory