Sequent (MUD)

[1] It also supported more players online at the same time by being hosted on a Sequent multi-processor machine at the University of California, Berkeley, and was first started in March 1991.

For instance, the average player had to type in commands to juggle regular checks of various properties such as movement, weapons and their range, status and cost, monitoring the text-based map to avoid dangerous or impassable terrain, being aware of and detecting enemy units and friendly units, communicating with others and relaying info, and much more.

[5] Players with auditory disabilities were often not fluent in spoken or written English,[6] and have a similar problem in that they are unable to read as fast as their hearing peers.

[7] This approach to add an accessibility option to condense text in DikuMUD was an early application of the principle of separating meaning from content.

Players with visual disabilities wanted more functional equivalence with their sighted peers—it was no longer enough to condense information for quick scanning and action.

Some newer MUDs such as Materia Magica have adopted a new approach to double the bandwidth, which provides functional equivalence between visually disabled and sighted players by using two screen readers.