Sid Meier described several key factors that influenced the design of the game: The size of the theater, the variety of tactical situations, and evolving technology, such as the use of surface radar and torpedoes that did or did not leave trails of bubbles on the surface—only simulations set after their real-life introduction had access to these.
[1] Info in 1985 rated Silent Service for the Commodore 64 four stars out of five, stating that its quality and graphics "are all unmistakably MicroProse" and "ensure a satisfying level of play for any wargamer".
The magazine approved of how the game offered both beginner modes and "complex, historically accurate, and challenging war patrol scenarios" for experts, and noted the Atari 8-bit version's "superb" graphics and "well done" manual".
[9] Antic in 1987 also liked the Atari ST version's graphics, sound, adjustable difficulty levels, and documentation, concluding: "It's a traditional MicroProse product and it's nice to see that they've remained dedicated to detail".
[13] A 1987 overview of World War II simulations rated the game five out of five stars, praising its "superb graphics coupled with detailed rules, historical accuracy and layers of complexity".
[14]: 6–7, 48 In 1993 a survey of wargames gave the game two stars out of five, stating that "it has been rendered obsolete by time and superseded by Silent Service II".