[1] The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart.
[2][3] Some of the ports removed Ivan Stewart's name from the title due to licensing issues and are known simply as Super Off Road.
First place results earn the player points to continue in the championship and money with which to upgrade their truck or buy more nitro.
The Track Pak added "Steamin'" Steve High and "Hot Rod" John Rowe, representing graphics and company ownership, respectively.
However, it does not have the "Ironman" Ivan Stewart license and as such is known simply as Super Off Road, with the white, computer-controlled car being "driven" by "'Lightning' Kevin Lydy" (in the original arcade cabinet, the white car is "driven" by Ivan Stewart), a real-life graphic designer on the original arcade game, continuing the previous tradition regarding the CPU drivers being named for its programmers.
It also features the brand new ability for players to choose between either the regular truck or the dune buggy, both computer generated by John Morgan; both vehicles have different characteristics accordingly and add a new element to the game.
In 1997, an arcade sequel, Off Road Challenge, was released, which again adopted the third-person 3D driving view, and was ported to the Nintendo 64 in 1998.