Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga.
The player corporation makes money through taxes gathered from occupied territories, which can be used to research and purchase more potent weaponry and cybernetic modifications.
It cemented Bullfrog's reputation following its early successes with the Populous series and Powermonger, and has appeared on several lists of the greatest video games of all time.
Gameplay of Syndicate involves ordering a one to four-person team of cyborg agents around cities displayed in a fixed-view isometric style, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the player's company or killing all enemy agents.
One such "megacorp", named EuroCorp, invented the "CHIP", a device inserted into the neck which alters a person's perception of the outside world, numbing their senses to the misery and squalor around them.
The agents are used in a series of missions, which include assassinations, infiltration, theft and "persuasion" (using a device called a Persuadertron to capture individuals of importance, or hordes of civilians, police and others to act as cannon fodder).
[2] The game was first released in the United Kingdom on 2 July 1993 for the Amiga and PC DOS computers and was subsequently ported across to a wide variety of other formats.
[3] The DOS version used the standard 320x200 256-color resolution (Mode 13h) just for the planning and main menus, with the tactical simulation part rendered at 640x480 with only 16 colors.
[8][9] Computer Gaming World criticized the lack of multiplayer, random research, poor AI, and repetitive missions.
The magazine concluded that "Syndicate is a polished and significant effort" that would appeal to fans of other Bullfrog games but "doesn't quite offer the staying power of its predecessors".
noted, "This isn't a game to use as a morality lesson for the kids – it's bloody, it requires you to be ruthless, and some people may take issue with the use of drugs to control your agents.
"[21] Jim Trunzo reviewed Syndicate in White Wolf #38 (1993), giving it a final evaluation of "Very Good" and stated that "Think Blade Runner.
"[22] GamePro described the Genesis version as a "clumsy translation", remarking that targeting and maneuvering are much more difficult with gamepad button combinations, and that the graphics aren't clear enough for the player to make out essential details.
"[13] GamePro gave the SNES version an overall positive review based on the depth of the gameplay, calling it "a thinking man's shoot-em-up game.
"[25] Next Generation reviewed the Macintosh version of the game, and stated that "players who enjoy being the Greedy, Amoral, Corporate Bastard are in for a satisfying depraved chunk of murder.
"[15] Power Unlimited gave the PC version a score of 90% summarizing: "Syndicate is a strategic action game with fantastic graphics.
The editors wrote, "Very few titles provide an atmosphere as dark and seductive as the one in Syndicate, and it strikes just the right balance between strategy and arcade blasting.